Privacy Policy

Harbor Escape · Effective date: 2026-10-01 · Last updated: 2026-10-07

Harbor Escape (the "game") is a free casual puzzle game played in a web browser at https://harbor-escape.autorun.fun. It is operated by the Harbor Escape team ("we", "us"). This policy explains what data the game collects, why, how long we keep it, who else receives it, and how you can have it deleted. It covers the game, the pages on this website and our game server.

In short

  • You can play without an account. The game creates a random, anonymous ID for your browser.
  • We store your game progress and gameplay statistics so your progress is saved and we can balance the levels.
  • Sign in with Google is optional. If you use it, we store only your Google account ID, linked to your game progress. We do not store your email address, name or photo.
  • You can send us feedback from the game. It is kept for 365 days. To sort and summarise it, its text — with e-mail addresses and phone numbers removed — is sent to an AI service, DeepSeek, in China (section 1.4). Please do not put personal or sensitive information in feedback.
  • The daily challenge has a leaderboard. Your friends in the game (people whose game link you opened, or who opened yours) see your result and, in the Telegram version, your Telegram first name; everyone else sees you as "Captain #" and a number unless you choose to show your name (section 1.2).
  • In the Telegram version you can ask the game's bot to remind you about the daily challenge. It only writes if you turn this on, at most one short message a day and never at night; turn it off in Settings, with /reminders off or the button under each message (section 1.2).
  • We do not sell your data, and we do not use it for advertising profiles or to train AI models.
  • The game shows optional rewarded ads from Google. Google may use cookies for ads.
  • Email us to have your data deleted; we do it within 30 days.

1. Information we collect

We do not ask for your name, phone number, postal address, precise location, photos, contacts or payment details. The game has no chat; the only text you can send us is the optional in-game feedback form, where you may also leave an email address if you want a reply (section 1.4). Account names the platform itself gives the game (Telegram or CrazyGames) are covered in section 1.2.

1.1 Information stored in your browser

The game uses your browser's local storage (not cookies) for the following. This data stays on your device unless it is listed in section 1.2 as sent to our server.

ItemWhat it is
Device IDA random identifier (UUID) created the first time you open the game. It contains no information about you or your device.
Player ID and session tokenThe anonymous player ID our server assigns to you, and a signed token that lets the game talk to our server (valid for 30 days, then renewed automatically).
Game progressLevels cleared and stars earned, harbor repairs, settings (such as sound) and which tutorials and tips you have seen.
Offline queueGame data that could not be sent yet (for example while you are offline); it is sent and removed when you are back online.
Level packA cached copy of the latest levels downloaded from our server.
Sign-in statusWhether you chose Google sign-in or to play as a guest, and whether your progress is linked to a Google account.
Your email address (only if you sign in with Google)Read on your device from the sign-in response so that the Settings screen can show, partly masked, which account is linked. It is kept only in your browser and is never sent to or stored on our server.
LanguageThe language you use in the game, so that these web pages can be shown in the same language.

You can delete all of this at any time by clearing this site's data in your browser settings. If your progress is not saved to the cloud, clearing it also deletes your progress.

1.2 Information stored on our server

DataDetails and purpose
Anonymous player and device recordsYour player ID, your device ID, the platform ("web") and when they were created and last used. Used to recognise your browser and keep your saved progress.
Saved game (cloud save)The same game progress described in 1.1 (levels, stars, harbor repairs, settings, tutorial flags), plus a revision number. Used to back up your progress and restore it on another device.
Level completion recordsFor each level you complete: the level number, stars, time taken, number of hints used and the completion time. Used for level statistics.
Gameplay eventsShort records of what happens in the game, described in section 1.3. Used to find levels that are too hard or too easy, and to detect errors.
Rewarded ad recordsWhen you finish watching a rewarded ad: a random transaction ID created by the game, the reward type ("continue"), where in the game the ad was shown, and the time. Used so that each reward is granted exactly once. It does not contain any information from Google's ad systems.
Recovery codesIf you ask for one in Settings, an 8-character code linked to your player ID, used to move your progress to another device. It expires after 24 hours.
Google account link (optional)Only if you sign in with Google: the Google account ID ("subject" identifier), linked to your player ID, with the time it was linked and last used. See section 2.
Purchases with Telegram Stars (Telegram version only)If you buy an item in the Telegram version: your Telegram user ID, the item, the number of Stars, the payment identifiers Telegram gives us (a "charge ID"), the time, whether the purchase was refunded, and what it gave your player (boosters and permanent items such as ad removal) and whether the game has received them. Used to deliver your items exactly once, restore them on another device, handle refunds and support requests, and for our accounts. Payment itself is handled by Telegram; we never see or store card or bank details.
Daily challenge leaderboard and friendsFor each daily challenge you play: how many attempts you started, and for your first clear the attempt number, stars, berths used, time, number of moves, mistakes and boosters, and whether you used a continue. Friends: the link between two players when one opened the other's invite or daily-challenge link (or was invited), and whether either of you removed it. In the Telegram version only, and only when you play the daily challenge or open the leaderboard: your Telegram first name, read from the data Telegram gives the game, shortened to 24 characters. Used to rank the day's results among your friends and on the global top 50. Friends see your first name; on the global board you appear as "Captain #" and a number unless you turn on "Show my name" on the leaderboard. Other players never see your player ID or Telegram ID. You can remove a friend at any time on the leaderboard.
Telegram bot reminders (optional, Telegram version only)Only if you turn reminders on (in the game after a daily challenge, in Settings, or by sending /reminders on to our bot): your Telegram user ID (which is also the chat the bot writes to), whether reminders are on, how you turned them on and, if you turned them off, how (Settings, /reminders off, the button, or blocking the bot); the language of the messages; your time zone offset (for example UTC+3, read from your device) and the hour you were playing when you turned reminders on; your daily-challenge streak and the last day you finished it; when you last opened the game and how many reminders since then went without a visit. For each day a reminder is sent: its type (new daily challenge / streak about to end), the time, and whether Telegram accepted it. We do not store the text of the messages or anything you write to the bot. Used to send at most one short message a day, never between 22:00 and 08:00 your time (until the game has told us your time zone, only between 10:00 and 18:00 UTC), and to stop by themselves after three reminders without a visit. Turn reminders off at any time in Settings, by sending /reminders off, or with the "Turn off reminders" button under each message; if you block the bot, we stop too.
Channel reward (optional, Telegram version only)Only when you claim the reward for joining our Telegram channel @harborescape_game: we ask Telegram whether your Telegram account is a member of the channel and keep only the answer for that moment (member or not; never your name or anything else Telegram knows about you), and we record that your Telegram user ID has received the reward, which boosters it gave and when, so the reward is given once per Telegram account. The record is deleted together with your player record.
How you found the gameRecorded once, when your player record is first created: the kind of link or page that brought you (for example a link we posted in our Telegram channel, on a video site or on a forum, a friend's invite or daily-challenge link, or opening the game directly), the short label and campaign name in that link, the invite code it carried, and the domain name of the website you came from (for example "www.reddit.com", never the full address). Used only to see which of our promotion channels bring players who enjoy the game. It is never changed afterwards and is deleted together with your player record.
Device and browser informationSent with each game-session start (section 1.3): the operating-system family, browser family and device class (phone, tablet or computer), the screen size, the browser language and the time zone your device reported, and your country as determined from your IP address by our CDN (Cloudflare). Your IP address itself is not stored and we do not build a device fingerprint. Used to understand what devices players use and to troubleshoot display problems.
Platform account nameWhen you play in Telegram: the name, username and language Telegram gives the game; when you sign in with a CrazyGames account: your CrazyGames username. Shown only in our private back office and used for support and to recognise accounts; never shown publicly and never shared with third parties.
Server request logsFor each request to our game server: time, IP address, browser user agent, the address requested, the response status and your player ID. Used for rate limiting (blocking abuse), security and troubleshooting.
Feedback you send (optional)What you write in the in-game feedback form and the details listed in section 1.4. Used to read and answer your feedback and to improve the game.

1.3 Gameplay events

Each event contains its name, the details listed below, your anonymous player ID, a random event ID, the time it happened on your device and the time our server received it. Events never contain your name, email address or any Google data.

EventDetails sent
Game session startedPlatform, game version, whether this is the first launch, interface language, layout (portrait / landscape), and the device and browser information listed in section 1.2 (operating-system family, browser family, device class, screen size and pixel ratio, browser language, time zone, whether the screen is a touch screen, the Telegram app type and version when played in Telegram, and the country our CDN determined)
Level started, completed, failed or quitLevel number; for completed levels the stars, time taken, hints used, wrong taps and boats hit by bombs; for failed or quit levels the number of boats left, time taken and whether the "continue" option was used
Hint usedLevel number and which boat was highlighted
Bomb boat explodedLevel number and how many boats were hit
Rewarded ad shown, reward granted, or ad not completedWhere the ad was offered; the random transaction ID when a reward is granted; the reason (for example "cancelled" or "not available") when it was not completed
Harbor repairWhich part of the harbor was repaired, its price in stars and the stars left
Tutorial finishedNo details
Save conflict or save resetHow many levels the local and cloud saves had and which one was kept; or the reason a damaged local save was reset
Sign-in screen shown, played as guest, Google sign-in succeeded or failedWhether the screen was shown at launch or from Settings; the result (new link, already linked, or switched to an existing account); or an error code
Level pack updateThe result (applied, cached, invalid, failed or skipped), the level pack version and number of levels

1.4 In-game feedback and AI analysis

Sending feedback is optional (Settings → Feedback). When you send it, our server stores:

  • the category you chose (bug, suggestion, difficulty, ads or other) and your message (up to 1,000 characters);
  • your email address, only if you enter one because you want a reply;
  • the level number (the level you are playing, or the last or highest one you reached), the game version, the game language and the platform ("web");
  • your browser's user agent string (browser and operating system, at most 300 characters), the time, a random feedback ID and your anonymous player ID.

We use it to read and answer your feedback, find and fix problems, and decide what to improve. Only the Harbor Escape team can see it, in our private back office. Your email address is used only to reply to that feedback; it is never sent to the AI service below or included in statistics. One player can send at most 5 feedback messages per hour. Please do not include personal or sensitive information (for example your full name, address, phone number, passwords, or health or financial details) in your message.

AI analysis. Once a day, and sometimes on demand, our server sends new feedback to the API of DeepSeek, an AI service operated by a company in the People's Republic of China, to classify it (category, severity, mood, a one-line summary, keywords, likely duplicates) and to write a short internal report for the team. What is sent: the category, the message text, the level number, game version, language, platform and submission time. Before sending, our server automatically removes email addresses, phone-like numbers, links and IDs from the text, and replaces your player ID with a temporary number that is only valid for that batch; your email address, user agent, IP address and player ID are never sent. The report also uses aggregate gameplay statistics (for example how many players failed a level), which contain no personal information. The results are stored on our server with your feedback and used only to improve the game. We do not use your feedback to train AI models, and we do not use AI to make decisions about you.

DeepSeek processes the data it receives under its own Open Platform Terms and Privacy Policy. As of 2026-10-01 its privacy policy (last updated 2026-02-10) says that it stores data in the People's Republic of China and that it may use the content it receives to train and improve its models, with a right to opt out on request; its API terms do not promise that API inputs are excluded from this. This is why we remove contact details before sending and ask you not to write personal information in feedback.

2. Google user data (Sign in with Google)

Signing in with Google is optional. Its only purpose is to save your game progress and restore it when you sign in on another device. You can always play without signing in, and you can still move your progress with a recovery code instead.

2.1 What we request and access

  • Scopes. We use Google Identity Services ("Sign in with Google") with only the basic sign-in scopes: openid, together with the basic profile and email information that Google's sign-in button includes by default (email, profile). We do not request any other scope and have no access to Gmail, Google Drive, Contacts, Calendar, Photos or any other Google service.
  • What we receive. When you sign in, Google gives the game an ID token: a signed message that contains your Google account ID and, as part of the basic scopes, your email address, name and profile picture link.
  • What our server does with it. The game sends the ID token to our server once. The server checks Google's signature and that the token was issued for Harbor Escape, then reads only the Google account ID ("sub"). The token itself is not stored or logged.

2.2 What we store

  • We store only your Google account ID, linked to your anonymous player ID, plus the time it was linked and last used.
  • We do not store your email address, name or profile picture on our server.
  • Your email address may be shown, partly masked, in the game's Settings on your own device so you can see which account is linked. It is kept only in your browser's local storage and is removed when you clear the site's data or the link changes.

2.3 How we use it

  • Only to link your game progress to your Google account and restore that progress when you sign in again, on this or another device.
  • We do not use Google user data for advertising, to build profiles, or to develop, improve or train artificial intelligence or machine learning models.
  • Harbor Escape does not use any Google API to generate, edit or analyze images, and does not use AI to create images of people.

2.4 Sharing

We do not sell, rent, share or transfer Google user data to anyone, including advertisers and data brokers. The only exceptions are the ones the Limited Use requirements allow: where required by law, or as part of a merger or acquisition of the game, and in each case only with your Google data protected as described here.

2.5 Unlinking and deletion

  • To unlink your Google account or delete your data, email us as described in section 10. We remove the link (and, if you ask, all your data) within 30 days.
  • You can also remove Harbor Escape's access at any time at myaccount.google.com/connections. This stops future sign-ins; email us if you also want the stored link deleted.

Harbor Escape's use and transfer of information received from Google APIs adheres to the Google API Services User Data Policy, including the Limited Use requirements.

3. How we use information

  • To run the game, save your progress and restore it on another device.
  • To grant rewards from rewarded ads exactly once.
  • To produce aggregate statistics (for example, how many players finish a level and how long it takes) so we can balance the levels and fix problems.
  • To keep the service secure and prevent abuse, for example by limiting how many requests one IP address can send.
  • To read and answer feedback you send us and to improve the game, including the AI analysis described in section 1.4.
  • In the Telegram version, to send the daily-challenge reminders you asked for (section 1.2).
  • In the Telegram version, when you claim the channel reward, to check that you joined our channel and to give the reward only once (section 1.2).

We do not sell personal information, we do not use it to identify you, and we do not use it for targeted advertising.

4. Advertising

Harbor Escape is free and supported by ads. The game uses Google's ad service for web games (Ad Placement API for H5 games, part of Google AdSense) to offer rewarded ads: an ad plays only if you choose to watch one, for example to refill your hearts and continue a level. Google's ad script is loaded when you open the game.

Google and its partners may use cookies, device identifiers and similar technologies to show ads, measure them, prevent fraud and, depending on your settings and location, personalise ads. Google processes this data under its own policies; we do not receive it, and we do not share your game data or Google account link with advertisers. Learn more:

5. Cookies and similar technologies

The game itself does not set cookies; it uses local storage as described in section 1.1. Google may set cookies for ads (section 4) and for Sign in with Google if you use it. Our hosting provider, Cloudflare, may set strictly necessary security cookies and may provide us with cookie-free, aggregate visitor statistics (such as page views and load times).

6. Service providers and sharing

We share data only with providers that help us run the game, and only as needed:

  • Cloudflare hosts this website and carries all traffic to our game server. It processes connection data such as your IP address to deliver and protect the service (Cloudflare privacy policy).
  • Google provides Sign in with Google (if you use it) and the ads (Google Privacy Policy).
  • DeepSeek (AI service, People's Republic of China) receives the text of feedback you send, with contact details removed, for classification and summaries, as described in section 1.4 (DeepSeek Privacy Policy).
  • Telegram runs the Telegram version of the game (as a Mini App) and processes purchases made with Telegram Stars. We receive your Telegram user ID and the payment confirmation, never payment details; for the daily leaderboard we also read your Telegram first name (section 1.2). If you turned on reminders, our bot sends them through Telegram; because our server cannot reach Telegram directly, each message (your Telegram user ID and the short reminder text) passes through a Cloudflare function on this website on its way to Telegram. The same way, when you claim the channel reward, your Telegram user ID goes to Telegram to ask whether you are a member of our channel, and when you share your daily result or an invite as a picture message, your Telegram user ID, the share text and the picture's address go to Telegram so that it can prepare that message for you to send. Share pictures show only the challenge number and your result (no name or ID) and are not stored on our server (Telegram Privacy Policy).

We may also disclose information if required by law, to protect the rights and safety of our players or the service, or as part of a transfer of the game to a new operator, who would have to follow this policy.

7. Hosting and where data is processed

The website is served by Cloudflare's global network, so your connection is handled by a Cloudflare data center near you. Our game server and database are run by the Harbor Escape team on our own server, which is reachable only through a private Cloudflare connection and is not exposed directly to the internet. The text of feedback you send is also processed by DeepSeek in the People's Republic of China (section 1.4). Your data may therefore be processed in a country other than your own.

8. How long we keep data

DataRetention
Gameplay eventsDeleted automatically after 180 days.
Player and device records, cloud save, level completion records, rewarded ad records, Google account linkKept while you play and until you ask us to delete them, or until the game is shut down.
Platform account name (section 1.2)Kept together with your player data and deleted when it is.
Recovery codesValid for 24 hours; deleted within 7 days after they expire.
Feedback (including any email address you left and the AI analysis results)Deleted automatically 365 days after it was sent, or earlier if you ask us. Daily AI reports contain no contact details or player IDs and are kept for as long as they are useful for improving the game. What DeepSeek keeps is governed by its own policy (section 1.4).
Server request logsWritten to size-limited logs (at most about 30 MB per server component) that are overwritten automatically as new requests arrive. How long an entry survives depends on traffic; we do not archive these logs or include them in backups.
Purchase records (Telegram Stars)Kept while the game runs and for as long as accounting and tax rules require. If you ask us to delete your data, we delete what the purchases gave your player and keep only the purchase record itself, no longer linked to your player, because we need it for refunds and our accounts.
Telegram bot remindersYour reminder settings are kept while reminders are on, and for 180 days after you turn them off (so the game does not ask you again); the record of each reminder sent is deleted after 180 days. All of it is deleted earlier if you ask us to delete your data.
Database backupsMade daily and kept for 14 days. Data you have asked us to delete disappears from backups when those backups expire.
Data in your browserUntil you clear this site's data in your browser.

9. Security

  • All connections to the game and our server use HTTPS encryption.
  • Our server is not directly reachable from the internet; it accepts traffic only through a private, encrypted Cloudflare tunnel.
  • Requests are authenticated with signed tokens and rate-limited to prevent abuse. Google ID tokens are verified against Google's public keys and then discarded.
  • Access to the server, database and backups is limited to the Harbor Escape team.
  • We collect as little as possible: no names or passwords are stored on our server, and an email address only if you choose to leave one with feedback. The key for the AI service is stored encrypted, and contact details are removed before feedback is sent to it.

No method of transmission or storage is completely secure, but we work to protect your data and will act promptly if a problem occurs.

10. Your choices and rights

You can play without signing in, decline to watch ads, turn off personalised ads in Google's settings, and clear the game's data from your browser at any time.

Depending on where you live, you may have the right to access the data we hold about you, correct it, delete it, receive a copy of it, or object to or restrict how we use it. You can exercise any of these rights, whatever your country, by emailing us. You can also complain to your local data protection authority.

How to request access or deletion

Because we do not store your name or email address, we need a way to find your data:

  1. In the game, open Settings → Get recovery code. The code identifies your progress and is valid for 24 hours. (If you lost your device but linked Google, sign in with Google on any device first, then get the code.)
  2. Email the code to [email protected] and tell us what you want: a copy of your data, a correction, unlinking your Google account, or deleting all your data.
  3. We reply and complete your request within 30 days. Deleting your data removes your player and device records (including how you found the game), cloud save, level completion records, rewarded ad records, gameplay events, feedback, daily challenge results, friends, leaderboard name, platform account name, reminder settings and Google account link from our database, as well as anything your purchases gave you; records of purchases made with Telegram Stars are kept without the link to your player (section 8). Copies in backups are deleted when those backups expire (at most 14 days later).
  4. To also remove data from your device, clear this site's data in your browser.

If you cannot get a recovery code, email us anyway and we will help as far as we can. If you left an email address with feedback, you can also write to us from that address to have that feedback deleted.

11. Children

Harbor Escape is a general-audience game and is not directed at children under 13. We do not knowingly collect personal information from children under 13 (or the minimum age required in your country). If you believe a child has provided us with personal information, please contact us and we will delete it.

12. Changes to this policy

We may update this policy when the game changes. We will change the date at the top of this page, and for significant changes we will also tell players in the game or on this website before the change takes effect.

13. Contact

The Harbor Escape team
Email: [email protected]
Website: https://harbor-escape.autorun.fun/about

隐私政策

Harbor Escape · 生效日期:2026-10-01 · 最近更新:2026-10-07

Harbor Escape(以下简称"本游戏")是一款在网页浏览器中游玩的免费休闲解谜游戏,网址为 https://harbor-escape.autorun.fun,由 Harbor Escape 团队(以下简称"我们")运营。本政策说明本游戏收集哪些数据、为什么收集、保存多久、会提供给谁,以及你如何要求删除。本政策适用于游戏本身、本网站的各个页面以及我们的游戏服务器。

简要说明

  • 无需注册即可游玩。游戏会为你的浏览器生成一个随机的匿名 ID。
  • 我们保存你的游戏进度和游戏统计数据,用于存档和调整关卡难度。
  • Google 登录是可选的。如果使用,我们只保存你的 Google 账号 ID,并把它与游戏进度关联;不保存邮箱、姓名或头像。
  • 你可以在游戏里给我们发送反馈,反馈保留 365 天。为了分类和汇总,反馈正文会在去掉邮箱、电话等联系方式后发送给位于中国的 AI 服务 DeepSeek(见 1.4 节)。请不要在反馈里写个人敏感信息。
  • 我们不出售你的数据,也不把它用于广告画像或训练 AI 模型。
  • 游戏中有可自愿观看的 Google 激励广告,Google 可能会为广告使用 Cookie。
  • Telegram 版里你可以让游戏的机器人提醒你每日挑战:只有你打开后它才会发消息,每天最多一条,夜里不发;可以在设置里、发送 /reminders off 或点消息下面的按钮关闭(第 1.2 节)。
  • 每日挑战有排行榜。游戏里的好友(你打开过对方的游戏链接,或对方打开过你的)能看到你的成绩,Telegram 版还能看到你的 Telegram 名字(first name);其他人看到的是「船长 #」加一串数字,除非你选择显示名字(第 1.2 节)。
  • 发邮件给我们即可删除你的数据,我们会在 30 天内处理完毕。

1. 我们收集的信息

我们不会索取你的姓名、电话、通信地址、精确位置、照片、通讯录或支付信息。游戏没有聊天功能;你唯一能发给我们的文字是可选的游戏内反馈,想收到回复时可以在其中留下邮箱(见 1.4 节)。平台自己提供给游戏的账号名字(Telegram 或 CrazyGames)见 1.2 节。

1.1 保存在你浏览器里的信息

游戏使用浏览器的本地存储(localStorage,而非 Cookie)保存以下内容。除非在 1.2 节中列为"发送到服务器",这些数据只留在你的设备上。

项目说明
设备 ID首次打开游戏时随机生成的一串标识(UUID),不包含任何关于你或你设备的信息。
玩家 ID 与登录凭证服务器分配给你的匿名玩家 ID,以及游戏与服务器通信用的签名凭证(有效期 30 天,到期自动续期)。
游戏进度已通过的关卡与星星、港口修复情况、设置(如声音开关),以及看过哪些教程和提示。
离线队列暂时没能发送的游戏数据(例如断网时),恢复联网后会发送并删除。
关卡包从我们服务器下载的最新关卡的本地缓存。
登录状态你选择了 Google 登录还是匿名游玩,以及进度是否已绑定 Google 账号。
你的邮箱(仅在使用 Google 登录时)在你的设备上从登录结果中读取,用于在"设置"里以部分打码的形式显示当前绑定的是哪个账号。它只保存在你的浏览器里,不会发送到、也不会保存在我们的服务器上。
语言你在游戏里使用的语言,以便这些网页用同一种语言显示。

你可以随时在浏览器设置中清除本站点的数据来删除上述全部内容。如果进度尚未保存到云端,清除后进度也会一并丢失。

1.2 保存在我们服务器上的信息

数据内容与用途
匿名玩家与设备记录玩家 ID、设备 ID、平台("web")以及创建和最近使用的时间。用于识别你的浏览器并保留你的存档。
云存档与 1.1 节相同的游戏进度(关卡、星星、港口修复、设置、教程标记)及版本号。用于备份进度,并在其他设备上恢复。
通关记录每通过一关记录:关卡编号、星数、用时、使用提示次数和通关时间。用于关卡统计。
游戏事件游戏中发生的事情的简短记录,详见 1.3 节。用于找出过难或过易的关卡,以及发现程序错误。
激励广告记录看完一次激励广告时:游戏生成的随机交易 ID、奖励类型("继续")、广告在游戏中的位置和时间。用于确保每次奖励只发放一次。其中不含任何来自 Google 广告系统的信息。
恢复码你在"设置"中获取恢复码时生成的 8 位代码,与玩家 ID 关联,用于把进度转移到另一台设备,24 小时后失效。
Google 账号绑定(可选)仅在你使用 Google 登录时:Google 账号 ID("subject" 标识),与你的玩家 ID 关联,以及绑定时间和最近使用时间。详见第 2 节。
Telegram Stars 购买记录(仅 Telegram 版本)你在 Telegram 版本中购买物品时:你的 Telegram 用户 ID、所购物品、Stars 数量、Telegram 提供给我们的付款编号("charge ID")、时间、是否已退款,以及这笔购买给你的玩家发放了什么(道具和去广告等永久物品)、游戏是否已经领取。用于确保物品只发放一次、在其他设备上恢复、处理退款和客服请求以及记账。付款本身由 Telegram 处理,我们看不到也不保存任何银行卡或银行账户信息。
每日挑战排行与好友你玩过的每一期每日挑战:开始了几次尝试;第一次通关时是第几次、星数、用了几个泊位、用时、步数、失误数、道具数、是否续命。好友:一方打开了另一方的邀请链接或每日分享链接(或通过邀请加入)时两个玩家之间的关系,以及有没有一方删除了它。仅 Telegram 版本、并且只在你玩每日挑战或打开排行榜时:你的 Telegram 名字(first name,从 Telegram 交给游戏的数据里读取,最多 24 个字)。用于在好友之间和全球前 50 名里给当天的成绩排名。好友能看到你的名字;全球榜上你显示为「船长 #」加一串数字,除非你在排行榜上打开「显示我的名字」。其他玩家永远看不到你的玩家 ID 或 Telegram ID。你可以随时在排行榜上删除好友。
Telegram 机器人提醒(可选,仅 Telegram 版本)只有你打开提醒时(每日挑战通关后的提示、设置页,或给我们的机器人发 /reminders on)才会保存:你的 Telegram 用户 ID(也就是机器人发消息的对话)、提醒是否开着、你是怎么打开的,以及关闭时是怎么关的(设置、/reminders off、消息里的按钮或屏蔽机器人);消息语言;你的时区偏移(例如 UTC+3,从你的设备读取)和打开提醒时你所在的本地小时;你的每日挑战连胜天数和最近一次完成的日期;你最近一次打开游戏的时间,以及之后有几条提醒没有带来打开。每发一条提醒记录:类型(新的每日挑战 / 连胜快断)、时间、Telegram 是否接收。我们不保存消息正文,也不保存你发给机器人的任何内容。用于每天最多发一条简短消息,你所在时区的 22:00 到次日 08:00 之间不发(游戏还没告诉我们你的时区时,只在 UTC 10:00–18:00 之间发),连续三条提醒都没有带来打开就自动停止。你可以随时在设置里、发送 /reminders off 或点每条消息下面的「关闭提醒」按钮关闭;屏蔽机器人也会让我们停止发送。
关注频道奖励(可选,仅 Telegram 版本)只有你领取「关注我们的 Telegram 频道 @harborescape_game」的奖励时:我们向 Telegram 询问你的 Telegram 账号是否已加入频道,只看当时的回答(是不是成员;不取你的名字或 Telegram 知道的任何其他信息),并记录你的 Telegram 用户 ID 已经领过奖励、发了哪些道具和时间,以保证每个 Telegram 账号只领一次。这条记录随你的玩家记录一起删除。
你是从哪里找到游戏的只在第一次创建你的玩家记录时记一次:带你来的是哪类链接或页面(例如我们发在 Telegram 频道、视频网站或论坛上的链接,朋友的邀请链接或每日挑战分享,或者直接打开游戏)、链接里的简短标签和活动名、链接里带的邀请码,以及你来自的网站的域名(例如 "www.reddit.com",不记录完整地址)。只用于了解我们的哪些推广渠道带来了喜欢这个游戏的玩家。之后不会再改,删除玩家记录时一起删除。
设备与浏览器信息每次开局时随「开始一次游戏」事件发送(见 1.3 节):系统类型、浏览器类型和设备类别(手机 / 平板 / 电脑)、屏幕尺寸、浏览器语言和你设备上报的时区,以及由我们的 CDN(Cloudflare)根据你的 IP 地址判断的国家。IP 地址本身不保存,我们也不做设备指纹。用于了解玩家用什么设备游玩,并排查显示问题。
平台账号名字在 Telegram 里游玩时:Telegram 交给游戏的名字、用户名和语言;使用 CrazyGames 账号登录时:你的 CrazyGames 用户名。只在内部运营后台显示,用于客服和识别账号;不公开显示,也不提供给第三方。
服务器请求日志每次访问游戏服务器时记录:时间、IP 地址、浏览器标识(User-Agent)、请求的地址、响应状态和玩家 ID。用于限流(防止滥用)、安全防护和排查故障。
你发送的反馈(可选)你在游戏内反馈表单里填写的内容,以及 1.4 节列出的附带信息。用于阅读、回复你的反馈并改进游戏。

1.3 游戏事件

每条事件包含事件名、下表所列的内容、你的匿名玩家 ID、一个随机事件 ID、事件在你设备上发生的时间以及服务器收到的时间。事件中绝不包含你的姓名、邮箱或任何 Google 数据。

事件发送的内容
开始一次游戏平台、游戏版本、是否首次启动、界面语言、横竖屏,以及 1.2 节所列的设备与浏览器信息(系统类型、浏览器类型、设备类别、屏幕尺寸与像素比、浏览器语言、时区、是否触屏、在 Telegram 里玩时的 Telegram 客户端类型与版本,以及 CDN 判断的国家)
开始、通过、失败或退出关卡关卡编号;通关时附带星数、用时、提示次数、点错次数和被炸弹波及的船数;失败或退出时附带剩余船数、用时以及是否用过"继续"
使用提示关卡编号和被高亮的船
炸弹船爆炸关卡编号和被波及的船数
激励广告展示、奖励发放或未看完广告出现的位置;发放奖励时的随机交易 ID;未看完时的原因(例如"已取消"或"暂无广告")
修复港口修复了港口的哪个部分、花费的星星和剩余星星
完成教程无其他内容
存档冲突或存档重置本地与云端存档各自的通关数以及保留了哪一份;或本地存档损坏被重置的原因
显示登录界面、选择匿名游玩、Google 登录成功或失败登录界面是启动时出现还是从"设置"打开;登录结果(新绑定、已绑定、切换到已有账号);或错误代码
关卡包更新结果(已应用、使用缓存、无效、失败或跳过)、关卡包版本和关卡数

1.4 游戏内反馈与 AI 分析

发送反馈完全自愿(设置 → 意见反馈)。你发送反馈时,我们的服务器会保存:

  • 你选择的类别(问题、建议、难度、广告或其他)和反馈正文(最多 1000 字);
  • 你的邮箱——仅当你为了收到回复而主动填写时;
  • 关卡号(正在玩的关卡,或最近玩过 / 已解锁的最高关卡)、游戏版本、游戏语言和平台("web");
  • 浏览器标识(User-Agent,即浏览器与操作系统信息,最多 300 个字符)、提交时间、随机生成的反馈 ID 和你的匿名玩家 ID。

我们用这些信息阅读并回复你的反馈、发现和修复问题、决定改进方向。只有 Harbor Escape 团队能在内部运营后台看到。你的邮箱只用于回复这条反馈,不会发送给下文的 AI 服务,也不会进入任何统计。每位玩家每小时最多发送 5 条反馈。请不要在反馈里写个人敏感信息(例如真实姓名、住址、电话、密码、健康或财务信息)。

AI 分析。我们的服务器每天(必要时也会临时)把新收到的反馈发送给 DeepSeek(深度求索)的 API——由一家位于中华人民共和国的公司运营的 AI 服务——用于分类(类别、严重程度、情绪、一句话摘要、关键词、可能重复的反馈)并为团队生成一份内部日报。发送的内容是:类别、反馈正文、关卡号、游戏版本、语言、平台和提交时间。发送前,服务器会自动删除正文中的邮箱、类似电话号码的数字、链接和各类 ID,并把你的玩家 ID 换成只在本批次内有效的临时编号;你的邮箱、浏览器标识、IP 地址和玩家 ID 都不会被发送。日报还会用到汇总的游戏统计(例如某一关有多少玩家失败),其中不含个人信息。分析结果与你的反馈一起保存在我们的服务器上,只用于改进游戏。我们不会用你的反馈训练 AI 模型,也不会用 AI 对你做出任何决定。

DeepSeek 按其自己的开放平台服务条款和隐私政策处理收到的数据。截至 2026-10-01,其隐私政策(最近更新于 2026-02-10)写明:数据在中华人民共和国境内存储,并可能被用于训练和改进其模型,用户可申请不将其个人信息用于训练;其开放平台条款没有承诺把 API 输入排除在外。因此我们在发送前会去掉联系方式,也请你不要在反馈里写个人信息。

2. Google 用户数据(使用 Google 账号登录)

Google 登录完全可选,唯一的用途是保存你的游戏进度,并在你于其他设备登录时找回。不登录也可以一直玩;你也可以改用恢复码转移进度。

2.1 我们申请和访问的内容

  • 授权范围(scope)。我们使用 Google Identity Services("使用 Google 账号登录"),只申请基本登录范围:openid,以及 Google 登录按钮默认附带的基本个人资料和邮箱信息(email、profile)。我们不申请任何其他范围,无法访问 Gmail、Google 云端硬盘、通讯录、日历、相册或任何其他 Google 服务。
  • 我们收到什么。登录时,Google 会交给游戏一个 ID 令牌(ID token):这是一段带签名的信息,其中包含你的 Google 账号 ID,以及基本范围所含的邮箱、姓名和头像链接。
  • 服务器如何处理。游戏把 ID 令牌发给我们的服务器一次。服务器校验 Google 的签名、确认令牌是签发给 Harbor Escape 的,然后只读取其中的 Google 账号 ID("sub")。令牌本身不会被保存,也不会写入日志。

2.2 我们保存什么

  • 我们只保存你的 Google 账号 ID,并与你的匿名玩家 ID 关联,另记录绑定时间和最近使用时间。
  • 我们不会在服务器上保存你的邮箱、姓名或头像。
  • 你的邮箱可能会以部分打码的形式显示在你自己设备上的"设置"里,方便你确认绑定的是哪个账号。它只保存在你浏览器的本地存储中,清除站点数据或绑定变更时会被删除。

2.3 我们如何使用

  • 仅用于把你的游戏进度与 Google 账号关联,并在你再次登录(无论在本设备还是其他设备)时恢复进度。
  • 我们不会把 Google 用户数据用于广告、用户画像,也不会用于开发、改进或训练人工智能或机器学习模型。
  • Harbor Escape 不使用任何 Google API 生成、编辑或分析图片,也不使用 AI 生成人物图像。

2.4 共享

我们不会向任何人(包括广告商和数据经纪商)出售、出租、共享或转让 Google 用户数据。仅有的例外是"有限使用"要求所允许的情形:法律要求时,或本游戏发生合并、收购时;并且在任何情况下都会按本政策继续保护你的 Google 数据。

2.5 解除绑定与删除

  • 如需解除 Google 账号绑定或删除数据,请按第 10 节的方式给我们发邮件。我们会在 30 天内删除绑定关系(如你要求,也会删除你的全部数据)。
  • 你也可以随时在 myaccount.google.com/connections 移除 Harbor Escape 的访问权限。这样之后将无法再用该账号登录本游戏;如果你还希望删除我们保存的绑定关系,请给我们发邮件。

Harbor Escape 对从 Google API 获得的信息的使用和转移,遵守 Google API 服务用户数据政策,包括其中的"有限使用"(Limited Use)要求。

3. 我们如何使用信息

  • 运行游戏、保存你的进度,并在其他设备上恢复。
  • 确保激励广告的奖励只发放一次。
  • 生成汇总统计(例如有多少玩家通过某一关、平均用时多久),用于平衡关卡难度和修复问题。
  • 保障服务安全、防止滥用,例如限制单个 IP 地址的请求次数。
  • 阅读并回复你发来的反馈、改进游戏,包括 1.4 节所述的 AI 分析。
  • 在 Telegram 版本中,发送你要求的每日挑战提醒(第 1.2 节)。
  • 在 Telegram 版本中,你领取关注频道奖励时,确认你已加入我们的频道,并保证奖励只发一次(第 1.2 节)。

我们不出售个人信息,不用它来识别你的身份,也不用于定向广告。

4. 广告

Harbor Escape 免费游玩,由广告支持。游戏使用 Google 面向网页游戏的广告服务(H5 游戏广告位 API,属于 Google AdSense)提供激励广告:只有你主动选择观看时才会播放,例如为了回满生命、继续当前关卡。打开游戏时会加载 Google 的广告脚本。

Google 及其合作伙伴可能使用 Cookie、设备标识符及类似技术来展示和衡量广告、防范作弊,并视你的设置和所在地区提供个性化广告。这些数据由 Google 按其自己的政策处理,我们拿不到;我们也不会把你的游戏数据或 Google 账号绑定信息提供给广告商。了解更多:

5. Cookie 及类似技术

游戏本身不设置 Cookie,而是按 1.1 节所述使用本地存储。Google 可能为广告(第 4 节)以及你使用的 Google 登录设置 Cookie。我们的托管服务商 Cloudflare 可能设置安全防护所必需的 Cookie,并可能向我们提供不使用 Cookie 的汇总访问统计(如页面浏览量和加载时间)。

6. 服务提供商与共享

我们只与帮助我们运行游戏的服务商共享数据,并且只在必要范围内:

  • Cloudflare:托管本网站,并承载所有通往游戏服务器的流量。它会处理你的 IP 地址等连接信息,用于提供和保护服务(Cloudflare 隐私政策)。
  • Google:提供 Google 登录(如你使用)和广告(Google 隐私权政策)。
  • DeepSeek(深度求索):AI 服务,位于中华人民共和国;接收你所发反馈去掉联系方式后的正文,用于分类和汇总,详见 1.4 节(DeepSeek 隐私政策)。
  • Telegram:运行游戏的 Telegram 版本(Mini App),并处理用 Telegram Stars 进行的购买。我们只收到你的 Telegram 用户 ID 和付款确认,收不到任何付款信息;每日排行榜另外会读取你的 Telegram 名字(第 1.2 节)。如果你打开了提醒,我们的机器人通过 Telegram 发送;因为我们的服务器无法直接连接 Telegram,每条消息(你的 Telegram 用户 ID 和简短的提醒文字)会经过本网站上的一个 Cloudflare 函数转发给 Telegram。同样,你领取关注频道奖励时,你的 Telegram 用户 ID 会经这个函数发给 Telegram,询问你是否是我们频道的成员;你把每日挑战成绩或邀请以图片消息分享时,你的 Telegram 用户 ID、分享文字和图片地址会经这个函数发给 Telegram,由它准备好这条消息让你选择发给谁。分享图片上只有挑战期数和你的成绩(没有名字或 ID),也不保存在我们的服务器上(Telegram 隐私政策)。

在法律要求时、为保护玩家或服务的权利与安全时,或本游戏转由新的运营方运营时(新运营方须遵守本政策),我们也可能披露相关信息。

7. 托管与数据处理地点

本网站由 Cloudflare 的全球网络提供,你的连接由离你较近的 Cloudflare 数据中心处理。游戏服务器和数据库由 Harbor Escape 团队在自有服务器上运行,只能通过 Cloudflare 的私有连接访问,不直接暴露在互联网上。你发送的反馈正文还会由位于中华人民共和国的 DeepSeek 处理(见 1.4 节)。因此,你的数据可能在你所在国家或地区以外被处理。

8. 数据保留期限

数据保留期限
游戏事件180 天后自动删除。
玩家与设备记录、云存档、通关记录、激励广告记录、Google 账号绑定在你游玩期间保留,直到你要求删除或游戏停止运营。
平台账号名字(见 1.2 节)随你的玩家数据一起保存,删除玩家数据时一起删除。
恢复码24 小时内有效,过期后 7 天内删除。
反馈(含你留下的邮箱与 AI 分析结果)发送 365 天后自动删除;你要求时提前删除。AI 日报不含联系方式和玩家 ID,在对改进游戏有用期间保留。DeepSeek 自身保留多久按其政策(见 1.4 节)。
服务器请求日志写入有容量上限的日志(每个服务组件最多约 30 MB),新请求到来时自动覆盖最旧的记录。一条记录能保留多久取决于访问量;我们不归档这些日志,也不把它们放进备份。
购买记录(Telegram Stars)在游戏运营期间保留,并按记账与税务规定所需的时间保留。你要求删除数据时,我们会删除这些购买发放给你玩家的内容,只保留购买记录本身,并解除它与你玩家的关联,因为退款和记账需要它。
Telegram 机器人提醒提醒开着时保存你的提醒设置,关闭后再保留 180 天(这样游戏不会再来问你);每条提醒的发送记录 180 天后删除。你要求删除数据时全部提前删除。
数据库备份每天备份一次,保留 14 天。你要求删除的数据会随这些备份过期而彻底消失。
浏览器中的数据直到你在浏览器中清除本站点的数据。

9. 安全措施

  • 与游戏和服务器之间的所有连接均使用 HTTPS 加密。
  • 我们的服务器不能从互联网直接访问,只接受经由 Cloudflare 私有加密隧道转来的流量。
  • 请求使用签名凭证鉴权,并有频率限制以防滥用。Google ID 令牌用 Google 的公钥校验后即丢弃。
  • 服务器、数据库和备份只有 Harbor Escape 团队可以访问。
  • 我们尽可能少地收集数据:服务器上不保存任何姓名或密码;只有你在反馈里主动留下邮箱时才会保存邮箱。AI 服务的密钥加密保存,反馈发送给 AI 服务前会去掉联系方式。

任何传输或存储方式都无法做到绝对安全,但我们会尽力保护你的数据,一旦出现问题会及时处理。

10. 你的选择与权利

你可以不登录就游玩、不观看广告、在 Google 设置中关闭个性化广告,也可以随时从浏览器中清除游戏数据。

根据你所在地的法律,你可能有权访问我们持有的你的数据、更正、删除、获取副本,或反对、限制我们对数据的使用。无论你身在哪个国家或地区,都可以发邮件给我们行使这些权利。你也可以向当地的数据保护监管机构投诉。

如何申请查询或删除

由于我们不保存你的姓名和邮箱,需要借助恢复码找到你的数据:

  1. 在游戏中打开"设置 → 获取恢复码"。恢复码对应你的进度,24 小时内有效。(如果设备丢了但绑定过 Google,先在任意设备上用 Google 登录,再获取恢复码。)
  2. 把恢复码发送到 [email protected],并说明你的需求:获取数据副本、更正数据、解除 Google 绑定,或删除全部数据。
  3. 我们会在 30 天内回复并处理完毕。删除数据会从数据库中移除你的玩家与设备记录(含你是从哪里找到游戏的)、云存档、通关记录、激励广告记录、游戏事件、反馈、每日挑战成绩、好友关系、排行榜名字、平台账号名字、提醒设置和 Google 账号绑定,以及你的购买所发放的内容;用 Telegram Stars 购买的记录会解除与你玩家的关联后保留(见第 8 节)。备份中的副本会随备份过期而删除(最多再过 14 天)。
  4. 如需同时删除设备上的数据,请在浏览器中清除本站点的数据。

如果你无法获取恢复码,也请直接给我们发邮件,我们会尽力协助。如果你在反馈里留过邮箱,也可以用该邮箱给我们写信,要求删除那条反馈。

11. 儿童

Harbor Escape 面向一般大众,并非针对 13 岁以下儿童设计。我们不会在明知的情况下收集 13 岁以下儿童(或你所在国家或地区规定的更高年龄以下)的个人信息。如果你认为有儿童向我们提供了个人信息,请联系我们,我们会将其删除。

12. 政策变更

游戏有变化时,我们可能会更新本政策,并修改本页顶部的日期;如有重大变更,我们还会在变更生效前通过游戏内或本网站告知玩家。

13. 联系我们

Harbor Escape 团队
邮箱:[email protected]
网站:https://harbor-escape.autorun.fun/about